Based in Members of Boneloaf work from a number of geographical locations, specifically: Redcar, Cleveland (UK), Sheffield, South Yorkshire (UK), Norwich, Norfolk (UK).

Founding date:
March 21, 2011


Press / Business Contact:



+44 (0) 75 98 22 70 81


Boneloaf is a small independant game studio with members and contributors working in the UK and USA. Currently we are making a series of experimental multiplayer party games built with a custom force manipulated character animation and pose system.


Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by years spent scribbling line drawings of hideously ugly characters. The company was formed as part of the DigitalCity Fellowship scheme, a 6 month mentoring and training scheme for companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

Since finishing the DigitalCity Fellowship scheme we have experimented with numerous platforms and technologies making a series of game prototypes, a number of which were built with variations of a custom physics manipulating character pose and movement system; the game prototypes were Bait (Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Meat Game (Ludum Dare 28), Star Beasts, and Treasure Goblins (First Play Game Jam). From the prototypes we have made to date we have selected three games that we are continuing to develop, Gang Beasts, Grim Beasts, and Star Beasts.

Currently we are working on the Gang Beasts and Grim Beasts prototypes with illustrator Jason Pugh and sound designer Robert Larder.

Gang Beasts is a Multiplayer Co-op Party Game with psuedo-ragdoll physics and multi-stage boss fights and set in the fictional Beef City. Gang Beasts is influenced by classic mêlée fighting games such as Capcom's Final Fight games, Sega's Streets of Rage and Golden Axe series, Konami's Crime Fighters, and Taito's Double Dragon and Renegade games, the cartoon violence of Chuck Jones, John Kricfalusi, William Hanna, and Joseph Barbera, and the stylised aesthetics and music of Walter Hill's The Warriors, John Carpenter's Escape from New York, and Paul Michael Glaser's The Running Man.

Grim Beasts is a Multiplayer High Fantasy Party Game set in the perilously epic lands of Boneloafia. The exotically hostile flora and fauna, environmental hazards, and legendary characters that populate Boneloafia are inspired by the camp aesthetics, dramatic narratives, and phantasmagoria of heroic fantasy films such as Peter Yates' Krull, Terry Marcel's Hawk the Slayer, Don Coscarelli's The Beastmaster, John Milius' Conan the Barbarian,Richard Fleischer Conan the Destroyer films, and Jim Henson and Frank Oz's The Dark Crystal.



Gang Beasts - Window Cleaning Gondola Fighting Prototype from YouTube

Gang Beasts - Health Bars and Object Lifting Prototype from YouTube

Grim Beasts - Multiplayer Unstable Rock Column Prototype from YouTube

Grim Beasts - Fracturing Ice Sheet Prototype from YouTube



There are far more images available for Boneloaf, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

There are currently no logos or icons available for Boneloaf. Check back later for more or contact us for specific requests!

Awards & Recognition

  • "When's this coming out! it looks incredible!" - indiedb.com, 2 December, 2013 (we put a quote here as unfortunatey we have no awards)

Selected Articles

  • "This is a rather insignificant quote by a highly important person."
    - Person Name, Website
  • "An extremely positive quote from a rather insignificant person. Also great."
    - Some Guy, This Page Is Visited By 12 Visitors A Month
  • "I pretend to love this game even though I do not actually understand it."
    - Pretentious Bastard, Artsy Page
    - Caps Guy, Angry Review

Company Link #1
This link is a link that might be useful. You can check it out at somemusicsite.com.

Team & Repeating Collaborators

James Brown
Game Design, Game Development, Character and Environment Assets, Level Design

Jason Pugh
Game Design, Character and Environment Assets

Jonathan Brown
Game Design, Character and Environment Assets, Music and Sound Design, Level Design

Michael Brown
Game Development, Character and Environment Assets, Level Design

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks