Factsheet

Developer:
Boneloaf
Working from a small office in Sheffield, South Yorkshire (UK)

Founding date:
March 21, 2011

Website:
boneloafery.com

Press / Business Contact:
press@boneloafery.com

Social:
twitter.com/boneloaf
facebook.com/boneloaf

Games:
Gang Beasts

Address:
Office 2.06
Site Gallery
1 Brown Street
Sheffield
South Yorkshire
S1 2BS

Phone:
+44 (0) 75 98 22 70 81

Description

Boneloaf is a small independant game studio currently making a series of experimental multiplayer party games.

History

Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by a shared adolescence playing multiplayer arcade games and making silly drawings. The company was formed as part of the DigitalCity Fellowship scheme, a scheme to support companies working with digital technologies supported by the European Regional Development Fund and Teeside University.

For several years after forming Boneloaf we experimented with miscellaneous platforms and technologies to make a series of game prototypes, a number of which were built with variations of a custom procedural animation framework. The game prototypes were Bait (made for Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Star Beasts, Meat Game (Ludum Dare 28), and Treasure Goblins (made for First Play Game Jam).

From the numerous game prototypes we made we have selected three similar prototypes to continue developing, Gang Beasts, Grim Beasts, and Star Beasts (working titles).

In 2014 the three person company was joined by fourth member Jason Pugh, currently we are working to make Gang Beasts with additional support from sound designer Robert Larder.

Projects


Videos

There are currently no trailers available for Boneloaf. Check back later for more or contact us for specific requests!


Images

Insomnia51_06.png
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There are far more images available for Boneloaf, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

    Team & Repeating Collaborators

    James Brown
    Game Design, Game Development, Character and Environment Assets, Level Design

    Jason Pugh
    Game Design, Character and Environment Assets

    Jonathan Brown
    Game Design, Character and Environment Assets, Music and Sound Design, Level Design

    Michael Brown
    Game Development, Character and Environment Assets, Level Design


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks